Expeditions in the Frontier Reach

Session #04 - Galmir Town

Present: E’Daraz (Don), Mortimer (James), Bo (Jeremy)

The adventurers decide to delve deeper into the Reach, in search of one of the settlements which supposedly lies less than a week’s journey from Pioneer’s Folly beyond the Bruinen.

On their second night in the wild, making camp just beyond the haunted windmill, the group was attacked by a trio of ravenous wolves, managing to kill two and drive the third off.

The following day they crossed some wooded hills and hunted a wild boar, making camp at the far side of the hills. On this night they were annoyed by kobolds who invaded the camp and devoured the cooked portion of the boar.

After a couple more days of travel they arrived at Galmir Town on the shore of a large lake where a river flowed out of it. They found several severely dilapidated buildings, but managed to scavenge a few useful items before they were attacked by a madman throwing bombs. After subduing the madman, they found their way into a large temple which offered healing energy as well as a cloud of bats. This scuffle drew the attention of a different tribe of kobolds that made the town their home.

Making peace with the kobolds, the adventurers decided to investigate the shuttered town hall, which the kobolds insisted was a dangerous place. Within they were beset by giant tarantulas and a giant black widow, barely escaping with their lives.

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McGravin

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